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We Make Multiplayer

ABOUT US


OUR VALUES

WE MAKE MULTIPLAYER

Building multiplayer games is our passion (and sole focus)

WE PLAY TO WIN

We hire the best to design, build, test, play, and deliver the best

WE ARE PROFESSIONALS

We're fun, we love what we do, and respect each other as professionals

OUR EXPERIENCE

Final Strike Games hires amazing talent.

SOCOM
Smash Squad
Resident Evil  - Operation Raccoon City
Plants VS Zombies - Garden Warfare
Plants VS Zombies - Garden Warfare 2
Need for Speed - Shift
Need for Speed - Most Wanted
Need for Speed - Carbon
Murdered - Soul Suspect
Middle Earth - Shadow of Mordor
Middle Earh - Shadow of War
Avengers - Alliance 2
Just Cause 3
Infamous 2
Halo 4
Halo 5
Guardians of Middle Earth
God of War - Ascension
DOOM
Devil May Cry

OUR GAME


Final Strike Games is proud to announce our first title, published by Nexon America:

ROCKET ARENA

Welcome to the curious World of Crater - where rockets reign and champions are made! The Rocket Championship Tour is both competition and cultural obsession, and its participants hail from every wild and mysterious corner of Crater. Get ready for explosive bouts of blasting your competition away!

Crater’s competitions are hosted by its regions, including a high-tech utopia, an undersea colony, a tropical pirate refuge, mysterious jungles, an ice kingdom, and barren wastelands full of lost Megadon. Some competitors are veterans, others are new and ready to make their mark, but all skill levels and playstyles are welcome.

Anything can happen on Crater, and only one thing is certain: there’s never a dull moment when the rockets start flying!

LEARN MORE
Final Strike Logo with partnership symbol

THE TEAM


We've grown to be quite a large team - 45 and counting. We work hard, we play hard, and we're all passionate about what we do.

THE LEADERSHIP

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Kevin Franklin

Chief Executive Officer

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Doug Barnes

Chief Technology Officer

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Jeff Hilbert

Chief Business Officer

THE TEAM

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Alessandra Mota

Animator

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Austin Montgomery

Sr. Environment Artist

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Bradley Boothe

Technical Artist

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Brian Gould

Jr. Engineer

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Brighton Gardiner

Technical Artist / Animator

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Caleb Jacobs

Gameplay Engineer

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Calli Fuchigami

Finance Manager

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Chris Cox

Sr. Backend Engineer

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Chris Whitaker

Sr. Character Artist

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Corbin Hart

Gameplay Engineer

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Daniel Luna

Gameplay Engineer

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Denise Portillos

Human Resource Manager

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Dev Madan

Art Director

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Drew Wisniewski

Content Implementer

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Egan Woolf

Associate Producer

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Eric Berger

Lead Environment Artist

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Gregg Metzler

Lead UX Designer

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Jacob Cuddihy

Jr. Multiplayer Game Designer

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Jordan Burke

UX / UI Artist

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Karin Madan

Lighting Artist

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Krissy Patterson

Associate Art Outsource Producer

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Kyle Cavasos

Gameplay Engineer

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Kyle Kern

Multiplayer Game Designer

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Lahela Schoessler

Lead Animator

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Lawrence Metten

Design Director

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Marshall Beachy

Sr. UI Engineer

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Matt Olch

Animator

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Matt Wingler

Sr. Multiplayer Game Designer

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Michael Williams

Quality Assurance Lead

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Mike Kerr

Executive Producer

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Nate Johnson

Quality Assurance Tester

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Nathan Martinez

Character Artist

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Nicole Olson

Community Manager

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Preston Hale

Backend Engineer

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Riley Labrecque

Lead Systems Engineer

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Sam Wood

Lead Concept Artist

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Shen Spurgeon

Sr. VFX Artist

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Tim Flanagan

Live Game Service Producer

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Tyler Breon

Principal Character Artist

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Tyler Owens

Build Engineer

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Vlad Golovan

UI Engineer

OUR CLOSE PARTNERS

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Matt Piersall

Audio Production

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Michael Labbe

Principal Backend Engineer

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Michael Pagano

Video Production

WE'RE HIRING


We would love to find talented and motivated individuals to join our team. Do you have what it takes?

CAREER OPENINGS

RECENT NEWS


COMING SOON!